![]() :)ĭoor to Nothingness YES-technically not a "win the game" card, but basically is Mortal Combat YES-note how many creatures are in my deck, and realize what i have to do in order for this to work. NO- while a viable card just for the hexproof scrying, I'm not going through the effort of making it work, thus adding it to the deck would feel cheap- better to own up to the fact that I'm missing one of the alt wins. Its banned in commander for some reason, and since I have only 10 basic lands in the whole deck usually its allowed. ![]() YES/NO I have a copy that I sub in if the playgroup allows it. NO-requires a lot of support to get working, and i don't feel bad about it because of my friends coin flip deck that murders everyone. and the combos with this card in a non 200+ deck are hard to pull off, require oodles of mana, and are tons of money. ![]() NO-stupid card, even if it weren't banned in everything, and only usable to ante anyways.īattle of Wits NO-i tried to see how i could fit it in but the truth is, if I made this deck over 200 cards, it would be illegal, and never win a single game. ![]() Here's a listing of "Win the game" effects, and whether they are in the deck or not: none of this silly "can have more than 1 of a basic land"Ģnd restriction: use as much of the "you win the game" effects as viably possible, then use two more.ģrd restriction: use "cannot lose" effects to stay alive instead of things like creatures. So, this deck is a commander deck that is made with a few restrictions for amusement.ġst restriction: TRUE singleton. ![]()
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